
Live A Live
LumiScore
Utveckling
47/100
Utvecklingsvärde
- Problemlösning
- Strategiskt tänkande
- Läsning och språk
Risk
LÅG
Engagemangsmönster
Minimal press att spendera eller spela överdrivet.
Obs
Föräldratips
Play the chapters together and discuss the different time periods and cultures represented—this is a great opportunity for conversation about history, perspective-taking, and ethical choices across different scenarios.
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
Representation?Hur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.
Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.— Klarar testet
Multiple chapters feature female protagonists and characters who interact about plot-relevant matters beyond male characters
Föräldratips
Leverages the game's unique anthology structure (7-8 distinct time periods) to build cultural literacy, historical context, and perspective-taking skills while reinforcing strategic thinking through varied gameplay mechanics.
Vad ditt barn utvecklar
Live A Live offers exceptional cognitive benefits through its innovative anthology structure, featuring seven distinct scenarios across different time periods. Each chapter presents unique strategic challenges in turn-based combat, requiring players to adapt their problem-solving approaches to different mechanics and rule sets. The game excels at reading comprehension and narrative analysis as players must understand character motivations across vastly different cultural and historical contexts—from prehistoric times to the distant future. Strategic thinking is core to combat success, with grid-based positioning and character-specific abilities demanding careful planning. The game's chapter variety naturally promotes learning transfer as players apply tactical concepts across different scenarios. Strong ethical reasoning threads run throughout, with multiple chapters exploring moral dilemmas, sacrifice, and the consequences of violence. The diverse cast and settings provide excellent cross-cultural exposure and empathy development as players experience life through wildly different protagonists.
Regelefterlevnad
Klicka på en symbol för detaljer. Grå = ej utvärderad än.
Om spelet
Live A Live (ライブ・ア・ライブ) is a RPG video game published by SquareSoft released on September 2nd, 1994 for the SNES. The game was directed by Takashi Tokita, known for his work in Final Fantasy IV and Chrono Trigger.