
Sane
LumiScore
Utveckling
47/100
Utvecklingsvärde
- Empati
- Etiskt resonerande
- Läsning och språk
Risk
LÅG
Engagemangsmönster
Minimal press att spendera eller spela överdrivet.
Obs
Föräldratips
Play alongside your child and pause after each unlocked story to discuss what the real person described — ask 'What do you think this person needed most?' and 'What would you want people to know if this happened to you?'
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
Representation?Hur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.
Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.— Ej tillämpligt – inga namngivna karaktärer
The game features a single male detainee protagonist with no other named characters present to interact with, making the Bechdel test not applicable.
Föräldratips
Co-play turns the game's already-strong empathy and ethical-reasoning benefits into an active family conversation about human rights, fairness, and the power of storytelling — deepening the learning transfer the game is designed to create.
Vad ditt barn utvecklar
Sane is a rare example of a game built expressly as a consciousness-raising tool. By casting the player as a detained individual whose sanity erodes without connection to memory and story, it delivers a powerful experiential lesson in empathy and human rights. Collecting memory fragments and unlocking real-life-based stories gives players direct exposure to perspectives they are unlikely to encounter in everyday life, building perspective-taking and ethical reasoning in an unusually visceral way. The quiz layer reinforces reading comprehension, factual recall, and critical reflection on social justice themes — turning gameplay into genuine learning transfer. For older children and teenagers, this is a meaningful introduction to civics, human rights, and the lived experience of marginalised communities.
Regelefterlevnad
Klicka på en symbol för detaljer. Grå = ej utvärderad än.
Om spelet
This game was developed to raise awareness of the treatment of detainees within detention centres. Your character, a current detainee is slowly becoming insane and must maintain his sanity by collecting memory fragments.