Soul Caliber 2
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Obs
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Utveckling
54/100
Utvecklingsvärde
Risk
LÅG
Engagemangsmönster
Minimal press att spendera eller spela överdrivet.
Föräldratips
Encourage children to focus on learning character moves and strategies rather than just button mashing. Discuss the importance of good sportsmanship, especially during competitive play with friends or family.
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
RepresentationHur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.
Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.— Klarar testet
Likely passes due to multiple named female characters with rivalries, though dialogue is minimal and focused on combat.
Vad ditt barn utvecklar
Soul Caliber 2 is a classic fighting game that excels in developing cognitive skills such as strategic thinking, spatial awareness, and critical thinking. Its precise controls also hone hand-eye coordination, fine motor skills, and reaction time. The game offers a deep and rewarding competitive experience.
Regelefterlevnad
Klicka på en symbol för detaljer. Grå = ej utvärderad än.
Om spelet
SoulCalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998.