
Soul Calibur II
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Obs
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Utveckling
51/100
Utvecklingsvärde
Risk
LÅG
Engagemangsmönster
Minimal press att spendera eller spela överdrivet.
Föräldratips
Encourage children to focus on learning and mastering different characters and their unique fighting styles. Discuss strategies and character matchups. For younger players, emphasize good sportsmanship and managing frustration during competitive play.
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
RepresentationHur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.
Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.— Ej tillämpligt – inga namngivna karaktärer
Character interactions are primarily focused on the main plot (Soul Edge) or rivalry, not general conversation between two named female characters about something other than a man.
Vad ditt barn utvecklar
Soul Calibur II is a classic weapon-based fighting game that significantly develops cognitive skills such as spatial awareness, strategic thinking, critical thinking, and reaction time. Players must learn character move sets, anticipate opponent actions, and adapt strategies on the fly. The game also fosters fine motor skills and hand-eye coordination through precise input execution.
Regelefterlevnad
Klicka på en symbol för detaljer. Grå = ej utvärderad än.
Om spelet
SoulCalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998.