
TEPPEN
LumiScore
out of 100
Use with parental oversight — some design risks present
Utveckling
31/100
Begränsat
Utvecklingsvärde
Risk
31/100
MÅTTLIG
Engagemangsmönster
Obs
Föräldratips
TEPPEN is a digital card game that combines strategy and quick reflexes. Due to its competitive nature and monetization mechanics, it's advisable to monitor your child's screen time and in-app purchases. The game's themes are generally fantasy-based with mild cartoon violence, suitable for most older children.
Fördelar
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
Vad ditt barn utvecklar
TEPPEN is a fast-paced digital card game that challenges players' strategic thinking and reaction time. It offers a unique real-time battle system that requires players to adapt quickly and make tactical decisions. The game features popular characters from various Capcom franchises, which can be engaging for fans. The narrative mode provides an opportunity to explore different character stories.
Risker
Varierande belöningar, 'streaks', FOMO-händelser och andra mekanismer för att öka engagemanget
Köp i appar, "pay-to-win"-element och uppmaningar att spendera pengar
Sociala förpliktelser, giftig tävlingskultur, interaktion med främlingar
Våld, språkbruk och andra innehållsfaktorer – sammanhanget beror på ålder
Risker med innehåll visas separat och påverkar inte speltidsrekommendationen.
Att ha koll på
TEPPEN incorporates several mechanics that can encourage excessive play, such as variable rewards, streak mechanics, and notifications for in-game events. Monetization strategies include in-app purchases that can provide advantages, potentially leading to a 'pay-to-win' dynamic. While direct social interaction is limited, competitive ranking systems could foster social comparison. The game's violence is mild and stylized, but some characters might be perceived as sexualized, though not overtly so.
Identifierade taktiker
✓ Inga manipulativa taktiker upptäckta
Fullständiga betyg
Scored today · Methodology v1.1 · 49-dim rubric · Last updated today
BDS — Nyttopoäng
Kognitiv ×0.50 + Social ×0.30 + Motorisk ×0.20
31/100
RIS — Riskpoäng
Dopamin ×0.45 + Monetarisering ×0.30 + Social ×0.25
31/100
Regelefterlevnad
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