
Untitled Platformer
LumiScore
Wachstum
29/100
Wachstumswert
- Problemlösung
- Räumliches Denken
- Hand-Augen-Koordination
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Before your child plays, mention that this is a university student's project — discussing what it takes to design and build a game can spark curiosity about game development as a creative discipline.
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— Besteht den Test nicht
The only named character is Barry (male); no female characters with speaking roles or named interactions are evident from the available description.
Eltern-Profi-Tipp
Framing the game as a learning artefact encourages your child to think critically about design choices (level layout, difficulty, humour) rather than consuming it passively, turning play into a genuine creative-thinking exercise and potentially inspiring interest in coding or game design.
Was dein Kind entwickelt
Untitled Platformer is a student-made PC platformer starring Barry, a reluctant king more interested in his sandwich than saving his kingdom. At its core it exercises the foundational cognitive skills of a good platformer: spatial awareness (reading jump distances, platforms, and hazards), hand-eye coordination, and reaction time. The comedic framing — a hero who genuinely doesn't want to be heroic — offers a light touch of narrative empathy and ethical reflection as players observe a reluctant protagonist pushed into responsibility. Because it is a university project, it is free of all monetisation pressure, advertising, and manipulative retention mechanics, making it one of the cleanest possible screen-time investments from a risk standpoint. Level-to-level progression naturally builds learning transfer and modest problem-solving as players internalise movement patterns and enemy behaviours.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
Play as Barry, the King of Aureon, who now has to save his kingdom from the evil Universal Brotherhood... whom have plans of poisoning the lands with darkness, but all Barry really cares about is his sandwichThis is a Uni Major project, Will be verry thankful that you fill out the survey once played in order to assist in our development.