
Yuurei Project
LumiScore
Wachstum
54/100
Wachstumswert
- Zusammenarbeit
- Problemlösung
- Räumliches Denken
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Sit nearby for the first session and encourage your children to talk out loud to each other — 'I'll hold still here, you jump on me!' This game's entire design rewards verbal coordination, so narrating actions turns play into a genuine communication exercise.
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— N/A – keine benannten Charaktere.
The game has no narrative dialogue or named characters, so the Bechdel test cannot meaningfully apply.
Eltern-Profi-Tipp
Prompting verbal communication during play amplifies the game's already strong teamwork and language benefits, turning a fun co-op session into a structured exercise in perspective-taking, turn coordination, and cooperative problem-solving.
Was dein Kind entwickelt
Yuurei Project is a genuinely cooperative local co-op platformer built around a clever asymmetric mechanic: players can sacrifice their own mobility to become a living platform for their partner. This design demands constant real-time communication, mutual coordination, and spatial problem-solving, making it an excellent exercise in teamwork and critical thinking. Because neither player can succeed alone, the game fosters healthy interdependence and empathy — children must pay attention to a partner's position and needs at all times. The platforming itself develops hand-eye coordination, reaction time, and fine motor precision, while the level-by-level progression encourages learning transfer as players apply strategies discovered in earlier stages to new challenges.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
First Group Project made in the AGDD Course at Reykjavík University Play together as ethereal beings trying to get through a treacherous Castle. Player 1 Controls: AD for Left and Right Movement W to Jump S (while inside the purple areas) to turn into an ethereal being that when still is essentially a platform to assist your friends.