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Another Day (Sweden_Moose)

Review · Puzzle · PC

Another Day (Sweden_Moose)

Reviewed: 19 Apr 2026

PC

Sweden_Moose · 2020

Ludograph rating

C

Mixed

49 /100

Another Day (Sweden_Moose) is a puzzle game that encourages problem solving, spatial awareness, and critical thinking.

06010030BenefitLow riskB 33 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

33

Risk (RIS)

4

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.40
B2Social-emotional
0.30
B3Motor
0.20

Another Day is a quiet, introspective puzzle game that invites players to walk through the numbing repetition of one man's daily routine. Its top-down puzzle structure exercises problem-solving and spatial awareness in a low-stakes, thoughtful way. The game's most meaningful benefit is emotional: by casting the player inside a life dulled by habit, it gently encourages empathy and reflection on routine, mental health, and finding meaning in the everyday. Short and self-contained, it poses no monetization risk and is free of manipulative design patterns, making it a notably safe and emotionally resonant experience.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.06

Risk is minimal across all categories. The game carries no monetization, no social features, and no compulsion-loop mechanics. The themes of a monotonous, possibly depressive daily routine could be mildly heavy for younger or more sensitive players, but the tone is reflective rather than distressing. There is mild escalating narrative tension as the player progresses, which is a feature of the storytelling rather than a manipulation tactic.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Another Day (Sweden_Moose) safe for kids?

Ludograph gives Another Day (Sweden_Moose) a rating of 49/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Another Day (Sweden_Moose) appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Another Day (Sweden_Moose), based on benefits, risks, and content review.

How long should kids play Another Day (Sweden_Moose)?

Our session recommendation for Another Day (Sweden_Moose) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Another Day (Sweden_Moose)?

Risk is minimal across all categories. The game carries no monetization, no social features, and no compulsion-loop mechanics. The themes of a monotonous, possibly depressive daily routine could be mildly heavy for younger or more sensitive players, but the tone is reflective rather than distressing. There is mild escalating narrative tension as the player progresses, which is a feature of the sto