Review · Puzzle · PC
Another Day (Sweden_Moose)
By the LumiKin editors
Reviewed: 01 May 2026
PC
Sweden_Moose · 2020
LumiScore
49/100
Caution
Another Day (Sweden_Moose) is a puzzle game that encourages problem solving, spatial awareness, and critical thinking.
Growth (BDS)
33
Risk (RIS)
4
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.40 | |
| B2 | Social-emotional | 0.30 | |
| B3 | Motor | 0.20 | |
Another Day is a quiet, introspective puzzle game that invites players to walk through the numbing repetition of one man's daily routine. Its top-down puzzle structure exercises problem-solving and spatial awareness in a low-stakes, thoughtful way. The game's most meaningful benefit is emotional: by casting the player inside a life dulled by habit, it gently encourages empathy and reflection on routine, mental health, and finding meaning in the everyday. Short and self-contained, it poses no monetization risk and is free of manipulative design patterns, making it a notably safe and emotionally resonant experience.
Design risks
| R1 | Dopamine pressure | 0.07 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
Risk is minimal across all categories. The game carries no monetization, no social features, and no dopamine-loop mechanics. The themes of a monotonous, possibly depressive daily routine could be mildly heavy for younger or more sensitive players, but the tone is reflective rather than distressing. There is mild escalating narrative tension as the player progresses, which is a feature of the storytelling rather than a manipulation tactic.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.