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Another Lost Phone: Laura's Story

Review · Adventure · Nintendo Switch · Android · iOS

Another Lost Phone: Laura's Story

Reviewed: 16 May 2026

Nintendo Switch · Android · iOS · PC · macOS · Linux

Plug In Digital · 2017

Ludograph rating

A

Recommended

68 /100

06010030BenefitLow riskB 52 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

52

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.53
B3Motor
0.30

Another Lost Phone: Laura's Story is a unique narrative puzzle game that excels in developing critical thinking, problem-solving, and memory skills as players piece together a compelling mystery. Its strong emphasis on empathy and ethical reasoning, through exploring sensitive social issues, makes it a powerful tool for social-emotional development. The game's text-heavy nature also significantly enhances reading and language comprehension.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

While the game is largely free from manipulative design or monetization pressures, its mature themes and exploration of difficult social issues, reflected in its ESRB M rating, may require parental guidance. The game's narrative can be emotionally engaging, and while it promotes empathy, the content itself might be sensitive for some players.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.67
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Another Lost Phone: Laura's Story safe for kids?

Ludograph gives Another Lost Phone: Laura's Story a rating of 68/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Another Lost Phone: Laura's Story appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Another Lost Phone: Laura's Story, based on benefits, risks, and content review. That is more lenient than ESRB M: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Another Lost Phone: Laura's Story?

Our session recommendation for Another Lost Phone: Laura's Story is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Another Lost Phone: Laura's Story?

While the game is largely free from manipulative design or monetization pressures, its mature themes and exploration of difficult social issues, reflected in its ESRB M rating, may require parental guidance. The game's narrative can be emotionally engaging, and while it promotes empathy, the content itself might be sensitive for some players.