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Review · Card · iOS

Boom Gaming

Reviewed: 14 May 2026

iOS

Boom Digital Media Group · 2015

Ludograph rating

E

Avoid

22 /100

06010030BenefitLow riskB 13 · R 28
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

13

Risk (RIS)

28

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.14
B2Social-emotional
0.10
B3Motor
0.15

Boom Gaming offers a social and engaging live Bingo experience, promoting attention and basic number recognition skills through its real-time, interactive format with live callers across various themed channels.

Design risks

R1Compulsion-loop pressure
0.50
R2Monetization
0.08
R3Social risk
0.11

While free from direct monetization, the game's live, continuous nature across multiple channels, coupled with variable rewards and near-miss mechanics inherent in Bingo, could encourage extended play sessions. The presence of a 'Kid Bingo' channel alongside a Teen ESRB rating warrants consideration regarding content appropriateness for younger audiences.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Boom Gaming safe for kids?

Ludograph gives Boom Gaming a rating of 22/100. Significant risks make this hard to recommend for younger players.

How long should kids play Boom Gaming?

Our session recommendation for Boom Gaming is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Boom Gaming?

While free from direct monetization, the game's live, continuous nature across multiple channels, coupled with variable rewards and near-miss mechanics inherent in Bingo, could encourage extended play sessions. The presence of a 'Kid Bingo' channel alongside a Teen ESRB rating warrants consideration regarding content appropriateness for younger audiences.