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Clinical Encounters: Alan

Review · Educational · Web

Clinical Encounters: Alan

Reviewed: 10 May 2026

Web

HealthImpact.Studio · 2018

Ludograph rating

B

Good

62 /100

Clinical Encounters: Alan is an educational game that develops problem-solving, critical thinking, and learning transfer in a medical setting, but it portrays substance use.

06010030BenefitLow riskB 45 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

45

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.50
B3Motor
0.00

Clinical Encounters: Alan is a highly educational game that excels in developing critical thinking, problem-solving, and learning transfer skills in the context of medical practice. Players will learn to communicate effectively with patients and make ethical decisions in a simulated clinical environment. The game provides a safe space for students to practice and learn from their mistakes without real-world consequences.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Clinical Encounters: Alan is the portrayal of substance use, which is central to the patient case. While handled in an educational context, this may be a sensitive topic for some players.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.33
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Clinical Encounters: Alan safe for kids?

Ludograph gives Clinical Encounters: Alan a rating of 62/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Clinical Encounters: Alan?

Our session recommendation for Clinical Encounters: Alan is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Clinical Encounters: Alan?

The primary risk in Clinical Encounters: Alan is the portrayal of substance use, which is central to the patient case. While handled in an educational context, this may be a sensitive topic for some players.