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Code of Arms

Review · RPG · iOS

Code of Arms

Reviewed: 05 Jun 2026

iOS

Brian Wurster · 2015

Ludograph rating

C

Mixed

57 /100

06010030BenefitLow riskB 44 · R 18
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

18

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.03
B3Motor
0.35

Code of Arms promotes strategic thinking through deck building and tactical combat, problem-solving in dungeon exploration, and critical thinking in evaluating procedurally-generated loot. The unique barcode scanning mechanic encourages exploration of the real world.

Design risks

R1Compulsion-loop pressure
0.40
R2Monetization
0.00
R3Social risk
0.00

The procedural generation of loot and dungeons, combined with the barcode scanning mechanic, creates a strong variable reward loop that could encourage extended play sessions. However, the absence of monetization and social risks mitigates overall risk.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Code of Arms safe for kids?

Ludograph gives Code of Arms a rating of 57/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Code of Arms appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Code of Arms, based on benefits, risks, and content review.

How long should kids play Code of Arms?

Our session recommendation for Code of Arms is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Code of Arms?

The procedural generation of loot and dungeons, combined with the barcode scanning mechanic, creates a strong variable reward loop that could encourage extended play sessions. However, the absence of monetization and social risks mitigates overall risk.