
Review · RPG · iOS
Code of Arms
By the LumiKin editors
Reviewed: 05 Jun 2026
iOS
Brian Wurster · 2015
LumiScore
57/100
Good
Growth (BDS)
44
Risk (RIS)
18
Daily limit
90min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.72 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.35 | |
Code of Arms promotes strategic thinking through deck building and tactical combat, problem-solving in dungeon exploration, and critical thinking in evaluating procedurally-generated loot. The unique barcode scanning mechanic encourages exploration of the real world.
Design risks
| R1 | Dopamine pressure | 0.40 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The procedural generation of loot and dungeons, combined with the barcode scanning mechanic, creates a strong variable reward loop that could encourage extended play sessions. However, the absence of monetization and social risks mitigates overall risk.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.