
Confinement (JamesNippoc)
LumiScore
out of 100
Appropriate for most ages with parental supervision
Scored 4 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
38/100
Growth Value
- Problem Solving
- Hand-Eye Coordination
- Spatial Awareness
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Encourage your child to focus on the puzzle-solving aspects and celebrate their progress in completing levels, rather than solely focusing on speedrun times or leaderboard rankings. Discuss the importance of good sportsmanship if they engage in score comparison.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
No characters or dialogue described to assess.
Parent Pro-Tip
This approach helps children develop critical thinking and perseverance while mitigating potential negative social pressures.
What your child develops
Confinement is a puzzle-platformer that encourages problem-solving, spatial awareness, and strategic thinking as players work to trap zombies in chests. The speedrun element and score comparison can foster a sense of achievement and friendly competition.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
A little puzzle-platformer game initially made for a 48h gamejam on the theme : Confinement Find a way to trap every zombie in a chest to succeed. Register to save and compare your scores with other players.