LumiKin
Days Gone

Review · Action · PC · PlayStation 4

Days Gone

By the LumiKin editors

Reviewed: 01 May 2026

PC · PlayStation 4

Bend Studio · 2019

LumiScore

57/100

Good

Days Gone is an open-world survival game that develops problem solving and strategic thinking, but is rated M for violence and mature themes.

Growth (BDS)

40

Risk (RIS)

2

Daily limit

120min

Age guidance

17+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.17
B3Motor
0.50

Days Gone offers a rich open-world experience that encourages problem-solving, strategic thinking, and critical decision-making in a challenging survival environment. Players will develop hand-eye coordination and reaction time through its brutal combat system and resource management.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Days Gone stem from its mature content, including high levels of violence, strong language, and themes of fear and horror appropriate for its post-apocalyptic setting. While the game is not designed with manipulative dopamine loops or monetization pressures, its intense content requires careful consideration for younger players.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~10 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Days Gone safe for kids?

LumiKin gives Days Gone a LumiScore of 57/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Days Gone appropriate for?

LumiKin's rubric recommends a minimum age of 17+ for Days Gone (M), based on benefits, risks, and content review.

How long should kids play Days Gone?

LumiKin's recommended play time for Days Gone is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Days Gone?

The primary risks in Days Gone stem from its mature content, including high levels of violence, strong language, and themes of fear and horror appropriate for its post-apocalyptic setting. While the game is not designed with manipulative dopamine loops or monetization pressures, its intense content requires careful consideration for younger players.