
Review · Action · Xbox One · PlayStation 4 · PC
Deathgarden
By the LumiKin editors
Reviewed: 23 May 2026
Xbox One · PlayStation 4 · PC
Behaviour Digital · 2018
LumiScore
57/100
Good
Growth (BDS)
43
Risk (RIS)
17
Daily limit
90min
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.44 | |
| B2 | Social-emotional | 0.27 | |
| B3 | Motor | 0.65 | |
Deathgarden encourages strategic thinking and teamwork as players work together to escape a powerful Hunter. It also hones hand-eye coordination and reaction time due to its fast-paced action.
Design risks
| R1 | Dopamine pressure | 0.17 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.39 | |
The game's competitive nature and focus on violence may lead to competitive toxicity. While there are no direct monetization pressures, the infinite play loop and near-miss mechanics could encourage extended play sessions. The content involves a high level of violence.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.