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Double Draw Video Poker Five Play

Review · Card · iOS

Double Draw Video Poker Five Play

Reviewed: 05 Jun 2026

iOS

ClearVision Apps · 2013

Ludograph rating

D

Caution

37 /100

06010030BenefitLow riskB 25 · R 29
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

25

Risk (RIS)

29

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.03
B3Motor
0.10

Double Draw Video Poker Five Play offers engaging strategic and critical thinking challenges through its unique double draw mechanic and Gold Cards. Players can practice decision-making and mathematical reasoning in a low-stakes environment, as credits are freely available. The game provides a variety of poker variants, encouraging learning and adaptation.

Design risks

R1Compulsion-loop pressure
0.50
R2Monetization
0.17
R3Social risk
0.06

The game's core mechanic of simulated gambling, combined with the 'double draw' and 'Gold Card' features, can foster addictive behaviors and a sense of 'near miss' manipulation. The ability to purchase Gold Cards, which provide a direct gameplay advantage, introduces a 'pay-to-win' element, potentially encouraging spending for an unfair advantage, despite the game's claims of not requiring purchases for credits. The simulated gambling aspect also carries inherent risks for developing unhealthy relationships with gambling.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.67
R4.5Fear / Horror
0.00
R4.6Simulated Gambling
0.67

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $5/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Double Draw Video Poker Five Play safe for kids?

Ludograph gives Double Draw Video Poker Five Play a rating of 37/100, recommended for ages 13 and up. There are notable risks worth knowing before letting kids play.

What age is Double Draw Video Poker Five Play appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Double Draw Video Poker Five Play, based on benefits, risks, and content review.

How long should kids play Double Draw Video Poker Five Play?

Our session recommendation for Double Draw Video Poker Five Play is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Double Draw Video Poker Five Play?

The game's core mechanic of simulated gambling, combined with the 'double draw' and 'Gold Card' features, can foster addictive behaviors and a sense of 'near miss' manipulation. The ability to purchase Gold Cards, which provide a direct gameplay advantage, introduces a 'pay-to-win' element, potentially encouraging spending for an unfair advantage, despite the game's claims of not requiring purchas