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Dying Light: The Following

Review · Action · PC · Xbox One · PlayStation 4

Dying Light: The Following

Reviewed: 10 May 2026

PC · Xbox One · PlayStation 4

Techland · 2016

Ludograph rating

C

Mixed

57 /100

Dying Light: The Following is an open-world action game that builds problem solving, spatial awareness, and strategic thinking in a zombie-infested environment, with mature content.

06010030BenefitLow riskB 45 · R 22
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

45

Risk (RIS)

22

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.10
B3Motor
0.45

Dying Light: The Following offers a vast open world with a focus on problem-solving, strategic thinking, and critical thinking as players navigate a zombie-infested landscape. The game encourages learning and adapting to new challenges, particularly with the introduction of customizable vehicles and non-linear progression. Players will need to use memory and attention to detail to uncover secrets and progress through the story.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.00

The game features intense violence, gore, and a constant sense of fear and horror, making it unsuitable for younger audiences. While there are no direct monetization pressures, the open-world design and continuous threats can lead to extended play sessions. The narrative and character representation are not particularly diverse, and the Bechdel test is failed.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.33
R4.3Language
0.67
R4.4Substance References
0.33
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Dying Light: The Following safe for kids?

Ludograph gives Dying Light: The Following a rating of 57/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Dying Light: The Following appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Dying Light: The Following, based on benefits, risks, and content review.

How long should kids play Dying Light: The Following?

We don't publish a daily session budget for Dying Light: The Following: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Dying Light: The Following?

The game features intense violence, gore, and a constant sense of fear and horror, making it unsuitable for younger audiences. While there are no direct monetization pressures, the open-world design and continuous threats can lead to extended play sessions. The narrative and character representation are not particularly diverse, and the Bechdel test is failed.