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Earthcore: Shattered Elements - Epic Card Battle Game (TCG)

Review · RPG · iOS

Earthcore: Shattered Elements - Epic Card Battle Game (TCG)

Reviewed: 05 Jun 2026

iOS

Tequila Games · 2015

Ludograph rating

C

Mixed

57 /100

06010030BenefitLow riskB 51 · R 35
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

35

Daily limit

60min

Age guidance

13+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.13
B3Motor
0.35

Earthcore: Shattered Elements is a highly strategic and creative card battle game that challenges players with complex tactical decisions and deck building. Its innovative Card Crafting feature fosters creativity, while ranked PvP and special events provide an adaptive challenge. The game encourages critical thinking and problem-solving through its risk-based battles and strategic depth.

Design risks

R1Compulsion-loop pressure
0.57
R2Monetization
0.00
R3Social risk
0.39

While Earthcore offers deep strategic gameplay, its competitive PvP nature and special events may introduce some compulsion-loop design through variable rewards and the potential for social comparison. Although the game explicitly states 'NO paywalls' and 'No microtransactions', the inherent design of competitive card games can encourage extended play sessions. The 'dark fantasy' theme and ESRB T rating suggest mild fantasy violence.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Earthcore: Shattered Elements - Epic Card Battle Game (TCG) safe for kids?

Ludograph gives Earthcore: Shattered Elements - Epic Card Battle Game (TCG) a rating of 57/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Earthcore: Shattered Elements - Epic Card Battle Game (TCG) appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Earthcore: Shattered Elements - Epic Card Battle Game (TCG), based on benefits, risks, and content review.

How long should kids play Earthcore: Shattered Elements - Epic Card Battle Game (TCG)?

Our session recommendation for Earthcore: Shattered Elements - Epic Card Battle Game (TCG) is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Earthcore: Shattered Elements - Epic Card Battle Game (TCG)?

While Earthcore offers deep strategic gameplay, its competitive PvP nature and special events may introduce some compulsion-loop design through variable rewards and the potential for social comparison. Although the game explicitly states 'NO paywalls' and 'No microtransactions', the inherent design of competitive card games can encourage extended play sessions. The 'dark fantasy' theme and ESRB T