
Review · Action · Xbox One · PlayStation 4 · PC
Emily Wants To Play
By the LumiKin editors
Reviewed: 16 May 2026
Xbox One · PlayStation 4 · PC · iOS · macOS
Shawn Hitchcock · 2015
LumiScore
49/100
Caution
Growth (BDS)
33
Risk (RIS)
5
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.44 | |
| B2 | Social-emotional | 0.17 | |
| B3 | Motor | 0.30 | |
Emily Wants To Play challenges players to use problem-solving and critical thinking skills to survive a night in a haunted house. It requires spatial awareness to navigate the environment and strategic thinking to avoid the dolls. The adaptive challenge ensures the game remains engaging.
Design risks
| R1 | Dopamine pressure | 0.10 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The primary risk in Emily Wants To Play is the fear and horror content. While there is no blood or gore, the jump scares and eerie atmosphere can be intense for some players. The 'near miss' mechanic can also create a sense of anxiety.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.