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Full Mojo Rampage

Review · Action · Xbox One · PlayStation 4 · PC

Full Mojo Rampage

Reviewed: 17 May 2026

Xbox One · PlayStation 4 · PC

Nicalis · 2013

Ludograph rating

B

Good

63 /100

06010030BenefitLow riskB 62 · R 37
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

62

Risk (RIS)

37

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.50
B3Motor
0.45

Full Mojo Rampage offers a rich action-RPG experience with deep character customization and challenging rogue-like mechanics. Its 4-player cooperative mode fosters teamwork and communication, while procedurally generated dungeons ensure high replayability and adaptive challenges. The game actively engages problem-solving, strategic thinking, and spatial awareness through its quest system and dynamic environments.

Design risks

R1Compulsion-loop pressure
0.60
R2Monetization
0.00
R3Social risk
0.39

The rogue-like design of Full Mojo Rampage, where all progress and loot are lost upon death, can create significant loss aversion and potential frustration. The 8-player competitive multiplayer mode carries a risk of competitive toxicity and social comparison. While the game lacks explicit manipulative engagement mechanics like FOMO events or notifications, the inherent 'one more run' appeal of rogue-likes, combined with escalating commitment to a run, can make it challenging for players to disengage naturally.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Full Mojo Rampage safe for kids?

Ludograph gives Full Mojo Rampage a rating of 63/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Full Mojo Rampage appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Full Mojo Rampage, based on benefits, risks, and content review.

How long should kids play Full Mojo Rampage?

Our session recommendation for Full Mojo Rampage is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Full Mojo Rampage?

The rogue-like design of Full Mojo Rampage, where all progress and loot are lost upon death, can create significant loss aversion and potential frustration. The 8-player competitive multiplayer mode carries a risk of competitive toxicity and social comparison. While the game lacks explicit manipulative engagement mechanics like FOMO events or notifications, the inherent 'one more run' appeal of ro