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Game in Notebook

Review · Platformer · PC

Game in Notebook

Reviewed: 21 Apr 2026

PC

Dimidroll16 · 2020

Ludograph rating

B

Good

62 /100

Game in Notebook is a challenging platformer that builds problem solving and spatial awareness for those who enjoy adaptive challenges.

06010030BenefitLow riskB 46 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

46

Risk (RIS)

3

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.10
B3Motor
0.75

Game in Notebook is a hardcore platformer that challenges players with problem-solving, spatial awareness, and precise motor skills. Its adaptive difficulty ensures a continuous learning curve, making it engaging for players seeking a challenge.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

While offering a challenging experience, the game's 'hardcore' nature may lead to frustration, requiring emotional regulation from players. It lacks social features, which means it doesn't offer opportunities for teamwork or communication.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $1 – $2/mo.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Game in Notebook safe for kids?

Ludograph gives Game in Notebook a rating of 62/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Game in Notebook?

Our session recommendation for Game in Notebook is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Game in Notebook?

While offering a challenging experience, the game's 'hardcore' nature may lead to frustration, requiring emotional regulation from players. It lacks social features, which means it doesn't offer opportunities for teamwork or communication.