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Gloom: Digital Edition

Review · Strategy · iOS · PC

Gloom: Digital Edition

Reviewed: 03 Jun 2026

iOS · PC

Sky Ship Studios · 2018

Ludograph rating

C

Mixed

47 /100

06010030BenefitLow riskB 31 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

1

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.07
B3Motor
0.10

Gloom: Digital Edition offers engaging strategic and critical thinking challenges through its unique card-based gameplay. Players must plan carefully to achieve their objectives, fostering problem-solving skills and adaptive thinking. The game's dark humor provides a distinctive and entertaining experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

While Gloom: Digital Edition is largely free of manipulative design mechanics and monetization pressures, its competitive nature could lead to minor social friction in some play environments. The thematic content, focused on making characters miserable, is presented humorously but might not appeal to all players.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Gloom: Digital Edition safe for kids?

Ludograph gives Gloom: Digital Edition a rating of 47/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Gloom: Digital Edition appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Gloom: Digital Edition, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Gloom: Digital Edition?

Our session recommendation for Gloom: Digital Edition is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Gloom: Digital Edition?

While Gloom: Digital Edition is largely free of manipulative design mechanics and monetization pressures, its competitive nature could lead to minor social friction in some play environments. The thematic content, focused on making characters miserable, is presented humorously but might not appeal to all players.