
Review · Educational · NES
Sugoro Quest: Dice no Senshi Tachi
By the LumiKin editors
Reviewed: 31 May 2026
NES
Technos · 1991
LumiScore
55/100
Good
Growth (BDS)
39
Risk (RIS)
5
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.60 | |
| B2 | Social-emotional | 0.07 | |
| B3 | Motor | 0.35 | |
Sugoro Quest: Dice no Senshi Tachi, as an educational Board Game/Puzzle/RPG, offers strong cognitive benefits, particularly in strategic thinking, problem-solving, and spatial awareness. Its RPG elements likely encourage learning transfer and memory attention. The game's design is focused on engaging gameplay rather than manipulative tactics.
Design risks
| R1 | Dopamine pressure | 0.10 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
This game presents minimal risks. As an older NES title, it lacks modern monetization pressures, social risks from online interactions, and dopamine manipulation mechanics. Content risks are also very low given its genre.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.