LumiKin
Sugoro Quest: Dice no Senshi Tachi

Review · Educational · NES

Sugoro Quest: Dice no Senshi Tachi

By the LumiKin editors

Reviewed: 31 May 2026

NES

Technos · 1991

LumiScore

55/100

Good

Growth (BDS)

39

Risk (RIS)

5

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.07
B3Motor
0.35

Sugoro Quest: Dice no Senshi Tachi, as an educational Board Game/Puzzle/RPG, offers strong cognitive benefits, particularly in strategic thinking, problem-solving, and spatial awareness. Its RPG elements likely encourage learning transfer and memory attention. The game's design is focused on engaging gameplay rather than manipulative tactics.

Design risks

R1Dopamine pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. As an older NES title, it lacks modern monetization pressures, social risks from online interactions, and dopamine manipulation mechanics. Content risks are also very low given its genre.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is Sugoro Quest: Dice no Senshi Tachi safe for kids?

LumiKin gives Sugoro Quest: Dice no Senshi Tachi a LumiScore of 55/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Sugoro Quest: Dice no Senshi Tachi?

LumiKin's recommended play time for Sugoro Quest: Dice no Senshi Tachi is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Sugoro Quest: Dice no Senshi Tachi?

This game presents minimal risks. As an older NES title, it lacks modern monetization pressures, social risks from online interactions, and dopamine manipulation mechanics. Content risks are also very low given its genre.