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"Haunted House" spooky adventures

Review · Adventure · Android · Linux · macOS

"Haunted House" spooky adventures

Reviewed: 16 Jun 2026

Android · Linux · macOS · PC

Ymik0_0 · 2023

Ludograph rating

C

Mixed

55 /100

06010030BenefitLow riskB 38 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.42
B2Social-emotional
0.27
B3Motor
0.45

Haunted House encourages problem-solving, critical thinking, and spatial awareness through its adventure and platforming mechanics. The unique interaction with 'The Thing' fosters empathy and understanding of complex relationships as players build trust and uncover the true nature of the haunting.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Haunted House is its 'spooky adventures' theme, which includes elements of fear and horror, such as being 'cursed to become a demon.' However, the game has very low risks for compulsion-loop design, monetization, and social pressures, as it lacks microtransactions, loot boxes, and stranger chat.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is "Haunted House" spooky adventures safe for kids?

Ludograph gives "Haunted House" spooky adventures a rating of 55/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is "Haunted House" spooky adventures appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for "Haunted House" spooky adventures, based on benefits, risks, and content review.

How long should kids play "Haunted House" spooky adventures?

Our session recommendation for "Haunted House" spooky adventures is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of "Haunted House" spooky adventures?

The primary risk in Haunted House is its 'spooky adventures' theme, which includes elements of fear and horror, such as being 'cursed to become a demon.' However, the game has very low risks for compulsion-loop design, monetization, and social pressures, as it lacks microtransactions, loot boxes, and stranger chat.