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HomeRun V

Review · Card · iOS

HomeRun V

Reviewed: 06 May 2026

iOS

ZingMagic · 2011

Ludograph rating

E

Avoid

31 /100

HomeRun V is a solitaire card game that builds problem solving and strategic thinking, but presents significant monetization risks.

06010030BenefitLow riskB 21 · R 41
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

21

Risk (RIS)

41

Daily limit

60min

Age guidance

17+

Developmental benefits

B1Cognitive
0.38
B2Social-emotional
0.00
B3Motor
0.10

HomeRun V offers moderate benefits in problem-solving, strategic thinking, critical thinking, memory, and learning transfer through its solitaire card game mechanics. The game requires players to plan moves and adapt to changing card layouts.

Design risks

R1Compulsion-loop pressure
0.40
R2Monetization
0.63
R3Social risk
0.17

This game presents significant risks related to monetization and compulsion-loop design. The integration of real-money tournaments via Skillz, combined with ad-funding and elements like 'near miss' and 'infinite play' mechanics, creates a strong potential for excessive engagement and financial expenditure. There is also a privacy risk due to data sharing with advertising and social media partners.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $10/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is HomeRun V safe for kids?

Ludograph gives HomeRun V a rating of 31/100. Significant risks make this hard to recommend for younger players.

How long should kids play HomeRun V?

Our session recommendation for HomeRun V is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of HomeRun V?

This game presents significant risks related to monetization and compulsion-loop design. The integration of real-money tournaments via Skillz, combined with ad-funding and elements like 'near miss' and 'infinite play' mechanics, creates a strong potential for excessive engagement and financial expenditure. There is also a privacy risk due to data sharing with advertising and social media partners.