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Idle Supermarket Tycoon - Shop

Review · Strategy · iOS

Idle Supermarket Tycoon - Shop

Reviewed: 28 Jun 2026

iOS

Digital Things · 2019

Ludograph rating

C

Mixed

50 /100

06010030BenefitLow riskB 42 · R 39
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

39

Daily limit

60min

Age guidance

10+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.10
B3Motor
0.45

Idle Supermarket Tycoon - Shop offers a casual and engaging simulation experience where players can develop strategic thinking and basic math skills by managing their own virtual business. It provides a sense of accomplishment through building and expanding a supermarket empire, fostering decision-making and planning abilities.

Design risks

R1Compulsion-loop pressure
0.70
R2Monetization
0.17
R3Social risk
0.11

As an idle and tapping game, Idle Supermarket Tycoon - Shop utilizes common engagement mechanics such as variable rewards and continuous progression loops, which can make it difficult to disengage. While it lacks direct monetary risks due to no microtransactions, the design encourages extended play sessions. The presence of in-game ads is also a potential risk.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSANot yet assessed·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Idle Supermarket Tycoon - Shop safe for kids?

Ludograph gives Idle Supermarket Tycoon - Shop a rating of 50/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Idle Supermarket Tycoon - Shop?

Our session recommendation for Idle Supermarket Tycoon - Shop is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Idle Supermarket Tycoon - Shop?

As an idle and tapping game, Idle Supermarket Tycoon - Shop utilizes common engagement mechanics such as variable rewards and continuous progression loops, which can make it difficult to disengage. While it lacks direct monetary risks due to no microtransactions, the design encourages extended play sessions. The presence of in-game ads is also a potential risk.