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Indiana Jones' Greatest Adventures (1994)

Review · Action · SNES

Indiana Jones' Greatest Adventures (1994)

Reviewed: 19 May 2026

SNES

LucasArts Entertainment · 1994

Ludograph rating

B

Good

62 /100

06010030BenefitLow riskB 45 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

45

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.10
B3Motor
0.75

Indiana Jones' Greatest Adventures is a classic platformer that encourages hand-eye coordination, fine motor skills, and reaction time through challenging level design. Players engage in problem-solving and spatial awareness as they navigate traps and enemies, all while experiencing a narrative faithful to the iconic adventure films.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

As an older title, Indiana Jones' Greatest Adventures presents minimal risks regarding compulsion-loop design, monetization, or social pressures. The primary risk is a moderate level of cartoon violence, typical of action-adventure games from its era.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Indiana Jones' Greatest Adventures (1994) safe for kids?

Ludograph gives Indiana Jones' Greatest Adventures (1994) a rating of 62/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Indiana Jones' Greatest Adventures (1994) appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Indiana Jones' Greatest Adventures (1994), based on benefits, risks, and content review.

How long should kids play Indiana Jones' Greatest Adventures (1994)?

Our session recommendation for Indiana Jones' Greatest Adventures (1994) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Indiana Jones' Greatest Adventures (1994)?

As an older title, Indiana Jones' Greatest Adventures presents minimal risks regarding compulsion-loop design, monetization, or social pressures. The primary risk is a moderate level of cartoon violence, typical of action-adventure games from its era.