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International Cricket Captain 2006

Review · Strategy · PC

International Cricket Captain 2006

Reviewed: 01 May 2026

PC

Childish Things · 2006

Ludograph rating

C

Mixed

55 /100

International Cricket Captain 2006 is a management simulation that builds strategic thinking and critical thinking through sports management.

06010030BenefitLow riskB 38 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.07
B3Motor
0.10

International Cricket Captain 2006 offers a deep strategic experience, challenging players to manage a cricket team through various seasons. It fosters problem-solving, critical thinking, and strategic planning as players make decisions on team selection, tactics, and finances. The game provides a rich simulation environment for those interested in the sport and management.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

As a single-player management simulation from 2006, International Cricket Captain 2006 presents minimal risks. It lacks modern compulsion-loop design techniques, monetization pressures, or social risks. Content is generally clean and appropriate for all ages.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is International Cricket Captain 2006 safe for kids?

Ludograph gives International Cricket Captain 2006 a rating of 55/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play International Cricket Captain 2006?

Our session recommendation for International Cricket Captain 2006 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of International Cricket Captain 2006?

As a single-player management simulation from 2006, International Cricket Captain 2006 presents minimal risks. It lacks modern compulsion-loop design techniques, monetization pressures, or social risks. Content is generally clean and appropriate for all ages.