
Review · Action · Web
Karate Time
Reviewed: 10 May 2026
Web
Noob Workshop · 2023
Ludograph rating
C
Mixed
57 /100
Karate Time is a fighting game that promotes hand-eye coordination and fine motor skills through classic combat, with stylized violence.
Growth (BDS)
40
Risk (RIS)
3
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.48 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.75 | |
Karate Time offers a classic fighting game experience, promoting hand-eye coordination, fine motor skills, and quick reaction times. Players will engage in problem-solving and strategic thinking to overcome opponents, with adaptive challenges keeping the gameplay fresh.
Design risks
| R1 | Compulsion-loop pressure | 0.03 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
The primary risk is the stylized violence inherent in a fighting game. There are minimal risks related to compulsion-loop design, monetization, or social interaction due to the game's design without microtransactions or online social features.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.