Compare this game
Living On Violent Experiences

Review · Adventure · PC

Living On Violent Experiences

Reviewed: 09 Jun 2026

PC

PuppeteerOfFear · 2025

Ludograph rating

C

Mixed

49 /100

06010030BenefitLow riskB 35 · R 20
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

35

Risk (RIS)

20

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.00
B3Motor
0.45

Engaging RPG mechanics, inventory and skill management, problem-solving through monster encounters.

Design risks

R1Compulsion-loop pressure
0.27
R2Monetization
0.25
R3Social risk
0.00

Potential for high violence, fear/horror elements, and monetization pressure through microtransactions.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $50/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Living On Violent Experiences safe for kids?

Ludograph gives Living On Violent Experiences a rating of 49/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Living On Violent Experiences appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Living On Violent Experiences, based on benefits, risks, and content review.

How long should kids play Living On Violent Experiences?

We don't publish a daily session budget for Living On Violent Experiences: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Living On Violent Experiences?

Potential for high violence, fear/horror elements, and monetization pressure through microtransactions.