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麻将来了(QQ麻将)

Review · Board Games · iOS

麻将来了(QQ麻将)

Reviewed: 14 May 2026

iOS

Tencent Mobile Games · 2018

Ludograph rating

D

Caution

35 /100

06010030BenefitLow riskB 24 · R 36
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

24

Risk (RIS)

36

Daily limit

60min

Age guidance

Developmental benefits

B1Cognitive
0.34
B2Social-emotional
0.13
B3Motor
0.15

This Mahjong game offers opportunities for strategic thinking, problem-solving, and memory recall, common to traditional Mahjong. Players can engage in casual competition and social interaction through regional variations and local player matching features.

Design risks

R1Compulsion-loop pressure
0.50
R2Monetization
0.25
R3Social risk
0.22

The game incorporates several compulsion-loop design techniques, such as variable rewards, streak mechanics, and notifications, which could encourage extended play. Monetization pressures include prompts for spending and a subscription model. While social interaction is a key feature, it primarily focuses on competitive play and may foster social comparison. There is a potential for privacy concerns due to the game's social features and data handling, although specifics are not detailed.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $18/mo.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is 麻将来了(QQ麻将) safe for kids?

Ludograph gives 麻将来了(QQ麻将) a rating of 35/100. There are notable risks worth knowing before letting kids play.

How long should kids play 麻将来了(QQ麻将)?

Our session recommendation for 麻将来了(QQ麻将) is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of 麻将来了(QQ麻将)?

The game incorporates several compulsion-loop design techniques, such as variable rewards, streak mechanics, and notifications, which could encourage extended play. Monetization pressures include prompts for spending and a subscription model. While social interaction is a key feature, it primarily focuses on competitive play and may foster social comparison. There is a potential for privacy concer