LumiKin
Majin and the Forsaken Kingdom

Review · Action · PlayStation 3 · Xbox 360

Majin and the Forsaken Kingdom

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 3 · Xbox 360

BANDAI NAMCO Entertainment America · 2010

LumiScore

63/100

Good

Majin and the Forsaken Kingdom is an action-adventure game that encourages problem solving and teamwork through cooperative puzzle-solving.

Growth (BDS)

46

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.57
B3Motor
0.35

Majin and the Forsaken Kingdom offers a unique cooperative puzzle-solving experience, encouraging players to think strategically and spatially. The bond between Tepeu and the Majin fosters empathy and communication skills, as players must rely on each other to overcome challenges.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game contains moderate fantasy violence and some mild language, typical of a T-rated game. There are minimal risks related to dopamine manipulation, monetization, or social interactions.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~58 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Majin and the Forsaken Kingdom safe for kids?

LumiKin gives Majin and the Forsaken Kingdom a LumiScore of 63/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Majin and the Forsaken Kingdom appropriate for?

LumiKin's rubric recommends a minimum age of 13+ for Majin and the Forsaken Kingdom (T), based on benefits, risks, and content review.

How long should kids play Majin and the Forsaken Kingdom?

LumiKin's recommended play time for Majin and the Forsaken Kingdom is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Majin and the Forsaken Kingdom?

The game contains moderate fantasy violence and some mild language, typical of a T-rated game. There are minimal risks related to dopamine manipulation, monetization, or social interactions.