
Metal Gear Rising: Revengeance
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Growth
38/100
Growth Value
- Hand-Eye Coordination
- Reaction Time
- Problem Solving
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Set a clear stopping point before each session — the chapter-select screen makes this easy. Watch the opening cutscenes together to gauge whether the themes and violence level are right for your teen.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Fails the test
While female characters such as Mistral appear and are well-developed, meaningful dialogue between two named women about something other than the male protagonist is absent.
Parent Pro-Tip
Playing alongside your teen and asking questions like 'Why do you think Raiden is conflicted about fighting?' can turn the game's ethical themes into genuine dinner-table conversations about war, justice, and identity.
What your child develops
Metal Gear Rising: Revengeance is a fast-paced action game that meaningfully exercises hand-eye coordination, reaction time, and fine motor control through its demanding combat system — particularly the precision-based 'Blade Mode' that requires players to slice enemies along specific axes. The game rewards strategic thinking, as players must read enemy patterns, manage resources (health, energy), and select the right weapons and tactics for each encounter. Its layered narrative touches on military ethics, corporate power, and personal identity, offering older teens genuine material for critical reflection on real-world themes like privatized warfare and political manipulation. Some stealth elements add a problem-solving dimension, and the escalating difficulty curve encourages adaptive learning.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
After the events of the uprising took four years. Naomi Hunter creates the FOXAVILE computer virus that destroys the system of "Sons of the Patriots", thereby putting an end to the military economy, what turned the war into a profitable business.