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Might and Magic Clash of Heroes

Review · RPG · Android · PlayStation 3 · Xbox 360

Might and Magic Clash of Heroes

Reviewed: 30 Apr 2026

Android · PlayStation 3 · Xbox 360 · PC · iOS · Nintendo DS

Ubisoft · 2009

Ludograph rating

A

Recommended

68 /100

Might and Magic Clash of Heroes is a turn-based strategy RPG that builds problem solving and strategic thinking through its unique combat system.

06010030BenefitLow riskB 52 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

52

Risk (RIS)

3

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.37
B3Motor
0.35

Might and Magic Clash of Heroes is a turn-based strategy and puzzle RPG that offers engaging cognitive challenges through its unique combat system. Players will develop problem-solving, strategic thinking, and critical thinking skills as they command armies and navigate complex puzzles. The game also provides opportunities for teamwork and communication in its cooperative multiplayer modes.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

This game presents very low risks in terms of compulsion-loop design, monetization pressure, and social risks, as it lacks microtransactions, loot boxes, subscriptions, and stranger chat. Content risks are minimal, involving only mild fantasy violence.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Might and Magic Clash of Heroes safe for kids?

Ludograph gives Might and Magic Clash of Heroes a rating of 68/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Might and Magic Clash of Heroes appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Might and Magic Clash of Heroes, based on benefits, risks, and content review.

How long should kids play Might and Magic Clash of Heroes?

Our session recommendation for Might and Magic Clash of Heroes is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Might and Magic Clash of Heroes?

This game presents very low risks in terms of compulsion-loop design, monetization pressure, and social risks, as it lacks microtransactions, loot boxes, subscriptions, and stranger chat. Content risks are minimal, involving only mild fantasy violence.