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'My' parkour(‘我’的跑酷)

Review · Action · PC

'My' parkour(‘我’的跑酷)

Reviewed: 27 Jun 2026

PC

YingYun · 2025

Ludograph rating

C

Mixed

55 /100

06010030BenefitLow riskB 38 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.00
B3Motor
0.45

This game challenges cognitive skills like problem-solving, reading, and spatial awareness through its unique text-input parkour mechanics. It requires critical thinking and attention to detail to navigate its difficult courses.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks, with no social, monetization, or content risks identified. Its primary challenge lies in its difficulty, which could be frustrating for some players.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is 'My' parkour(‘我’的跑酷) safe for kids?

Ludograph gives 'My' parkour(‘我’的跑酷) a rating of 55/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play 'My' parkour(‘我’的跑酷)?

Our session recommendation for 'My' parkour(‘我’的跑酷) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of 'My' parkour(‘我’的跑酷)?

This game presents minimal risks, with no social, monetization, or content risks identified. Its primary challenge lies in its difficulty, which could be frustrating for some players.