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No rats were harmed

Review · Puzzle · Web · Linux · macOS

No rats were harmed

Reviewed: 11 Jun 2026

Web · Linux · macOS · PC

Bardt · 2023

Ludograph rating

C

Mixed

57 /100

06010030BenefitLow riskB 40 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

40

Risk (RIS)

2

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.20
B3Motor
0.15

A puzzle game that challenges critical thinking and problem-solving skills through scientific observation. It encourages ethical reasoning by making players consider the consequences of their actions in a simulated lab environment.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The game has minimal risks, with no monetization pressures, social risks, or violent content. There is a mild reference to 'unknown medicines' as part of the puzzle mechanic.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.33
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is No rats were harmed safe for kids?

Ludograph gives No rats were harmed a rating of 57/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play No rats were harmed?

Our session recommendation for No rats were harmed is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of No rats were harmed?

The game has minimal risks, with no monetization pressures, social risks, or violent content. There is a mild reference to 'unknown medicines' as part of the puzzle mechanic.