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Not My War

Review · Adventure · PC

Not My War

Reviewed: 08 Jun 2026

PC

24-Pack Studios · 2025

Ludograph rating

A

Recommended

68 /100

06010030BenefitLow riskB 59 · R 21
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

59

Risk (RIS)

21

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.78
B2Social-emotional
0.33
B3Motor
0.50

Not My War offers a compelling stealth and exploration experience that significantly develops cognitive skills such as problem-solving, spatial awareness, strategic thinking, and critical thinking. Players must carefully plan their movements, adapt to changing environments, and make split-second decisions to navigate dangerous patrols. The game's narrative encourages empathy through discovering the stories of other survivors and fosters emotional regulation as players manage tension and overcome challenges.

Design risks

R1Compulsion-loop pressure
0.23
R2Monetization
0.33
R3Social risk
0.00

While primarily a single-player experience, the presence of microtransactions introduces a moderate risk of monetization pressure. Players may feel encouraged to spend money on optional in-game purchases. The game's tense atmosphere and post-apocalyptic setting contribute to a moderate level of fear/horror and violence, which may not be suitable for all players.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $10/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Not My War safe for kids?

Ludograph gives Not My War a rating of 68/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Not My War appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Not My War, based on benefits, risks, and content review.

How long should kids play Not My War?

Our session recommendation for Not My War is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Not My War?

While primarily a single-player experience, the presence of microtransactions introduces a moderate risk of monetization pressure. Players may feel encouraged to spend money on optional in-game purchases. The game's tense atmosphere and post-apocalyptic setting contribute to a moderate level of fear/horror and violence, which may not be suitable for all players.