LumiKin
Not My War

Review · Adventure · PC

Not My War

By the LumiKin editors

Reviewed: 08 Jun 2026

PC

24-Pack Studios · 2025

LumiScore

68/100

Good

Growth (BDS)

59

Risk (RIS)

21

Daily limit

90min

Age guidance

Developmental benefits

B1Cognitive
0.78
B2Social-emotional
0.33
B3Motor
0.50

Not My War offers a compelling stealth and exploration experience that significantly develops cognitive skills such as problem-solving, spatial awareness, strategic thinking, and critical thinking. Players must carefully plan their movements, adapt to changing environments, and make split-second decisions to navigate dangerous patrols. The game's narrative encourages empathy through discovering the stories of other survivors and fosters emotional regulation as players manage tension and overcome challenges.

Design risks

R1Dopamine pressure
0.23
R2Monetization
0.33
R3Social risk
0.00

While primarily a single-player experience, the presence of microtransactions introduces a moderate risk of monetization pressure. Players may feel encouraged to spend money on optional in-game purchases. The game's tense atmosphere and post-apocalyptic setting contribute to a moderate level of fear/horror and violence, which may not be suitable for all players.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–10/mo.

Parents ask…

Is Not My War safe for kids?

LumiKin gives Not My War a LumiScore of 68/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Not My War?

LumiKin's recommended play time for Not My War is Up to 90 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Not My War?

While primarily a single-player experience, the presence of microtransactions introduces a moderate risk of monetization pressure. Players may feel encouraged to spend money on optional in-game purchases. The game's tense atmosphere and post-apocalyptic setting contribute to a moderate level of fear/horror and violence, which may not be suitable for all players.