
PANIC-19
LumiScore
out of 100
Use with parental oversight — some design risks present
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
33/100
Growth Value
- Hand-Eye Coordination
- Reaction Time
- Problem Solving
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
This game is a straightforward platformer suitable for short play sessions. It can be a good way to practice quick reflexes and spatial reasoning. The game also includes a light-hearted message about not hoarding toilet paper.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
No characters or dialogue are described in the game information to assess the Bechdel test.
Parent Pro-Tip
Helps with hand-eye coordination and reaction time. Good for short, focused play. No monetization or social interaction risks.
What your child develops
PANIC-19 is a simple platformer that can help develop hand-eye coordination, reaction time, and spatial awareness through its core mechanics of running, dashing, and zipping between platforms. It also offers moderate cognitive engagement through problem-solving and strategic thinking to navigate levels and avoid obstacles.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Run and dash around each level collecting all the toilet paper - avoid roaming viruses. Collect the hand sanitiser for a brief spell of immunity and the hearts to regain health.