
Review · Strategy · PC · iOS · Android
Phobies
Reviewed: 03 Jun 2026
PC · iOS · Android
Smoking Gun Interactive · 2022
Ludograph rating
Growth (BDS)
38
Risk (RIS)
40
Daily limit
60min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.60 | |
| B2 | Social-emotional | 0.17 | |
| B3 | Motor | 0.15 | |
Phobies offers a rich strategic experience, challenging players with tactical hex-based combat and puzzle-like challenges. The extensive collection of Phobies encourages learning and adaptation, while competitive play against friends and global opponents fosters strategic thinking and problem-solving.
Design risks
| R1 | Compulsion-loop pressure | 0.53 | |
| R2 | Monetization | 0.25 | |
| R3 | Social risk | 0.33 | |
The game's design incorporates several elements that can encourage excessive engagement, such as variable rewards for collecting and leveling Phobies, seasonal events, and competitive leaderboards. Microtransactions may create pressure to spend to gain an advantage. The game's theme of 'fears' and 'terrifying Phobies' could be unsettling for some players.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 1.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Heads up
- Monthly spendTypical real-money spend by engaged players: $5 – $20/mo.
Regulatory design checks · DSA — Assessed: concerns noted·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.