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POLE VAULT

Review · Adventure · PC

POLE VAULT

Reviewed: 21 Jun 2026

PC

Mike Jensen · 2025

Ludograph rating

C

Mixed

57 /100

06010030BenefitLow riskB 40 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

40

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.48
B2Social-emotional
0.03
B3Motor
0.75

POLE VAULT is a challenging precision platformer that significantly develops cognitive skills such as spatial awareness, hand-eye coordination, fine motor skills, and reaction time. Players will engage in problem-solving and strategic thinking to master the unique vaulting mechanics and navigate the complex tower environment. The game offers a clear sense of progression as players learn and adapt to increasingly difficult challenges.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks associated with POLE VAULT are minimal, as the game contains no monetization pressures, social risks, or content risks like violence or inappropriate language. The main challenge might be the potential for frustration due to its high difficulty, which could require emotional regulation from players.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is POLE VAULT safe for kids?

Ludograph gives POLE VAULT a rating of 57/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play POLE VAULT?

Our session recommendation for POLE VAULT is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of POLE VAULT?

The primary risks associated with POLE VAULT are minimal, as the game contains no monetization pressures, social risks, or content risks like violence or inappropriate language. The main challenge might be the potential for frustration due to its high difficulty, which could require emotional regulation from players.