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Power Stone Collection

Review · Fighting · PSP

Power Stone Collection

Reviewed: 14 May 2026

PSP

Capcom · 2009

Ludograph rating

C

Mixed

47 /100

Power Stone Collection is a fast-paced fighting game that builds strategic thinking and spatial awareness through dynamic combat.

06010030BenefitLow riskB 37 · R 34
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

37

Risk (RIS)

34

Daily limit

60min

Age guidance

13+

Developmental benefits

B1Cognitive
0.40
B2Social-emotional
0.10
B3Motor
0.45

Power Stone Collection offers fast-paced, strategic combat that encourages players to adapt their tactics based on available power stones, weapons, and environmental interactions. The core mechanic of collecting power stones to transform into super fighters adds a layer of depth and excitement, promoting quick decision-making and spatial awareness. The creative use of environments in battles also enhances problem-solving skills.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.11

While primarily a fun fighting game, Power Stone Collection features competitive elements that could lead to mild toxicity, particularly in multiplayer. There is a minor risk of social comparison due to direct competition. The violence, though cartoony, is central to the gameplay, and while not graphic, it is a constant presence.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Power Stone Collection safe for kids?

Ludograph gives Power Stone Collection a rating of 47/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Power Stone Collection appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Power Stone Collection, based on benefits, risks, and content review.

How long should kids play Power Stone Collection?

Our session recommendation for Power Stone Collection is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Power Stone Collection?

While primarily a fun fighting game, Power Stone Collection features competitive elements that could lead to mild toxicity, particularly in multiplayer. There is a minor risk of social comparison due to direct competition. The violence, though cartoony, is central to the gameplay, and while not graphic, it is a constant presence.