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Project 276

Review · Shooter · Android · Linux · macOS

Project 276

Reviewed: 24 Jun 2026

Android · Linux · macOS · PC

T-Gx · 2023

Ludograph rating

C

Mixed

55 /100

06010030BenefitLow riskB 38 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.48
B2Social-emotional
0.03
B3Motor
0.65

Project 276, a challenging 2D shooter, hones cognitive skills such as problem-solving, strategic thinking, and critical thinking as players navigate difficult levels and adapt to enemy patterns. Its fast-paced action also significantly improves hand-eye coordination and reaction time.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

While Project 276 does not feature manipulative design mechanics, monetization pressures, or social risks, its 'hard difficulty' and shooter genre mean players should be prepared for a challenging experience that requires focus and resilience. The game's violence level is moderate, typical for a 2D shooter.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Project 276 safe for kids?

Ludograph gives Project 276 a rating of 55/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Project 276 appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Project 276, based on benefits, risks, and content review.

How long should kids play Project 276?

Our session recommendation for Project 276 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Project 276?

While Project 276 does not feature manipulative design mechanics, monetization pressures, or social risks, its 'hard difficulty' and shooter genre mean players should be prepared for a challenging experience that requires focus and resilience. The game's violence level is moderate, typical for a 2D shooter.