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Project Wave (claytomesh)

Review · Shooter · Web

Project Wave (claytomesh)

Reviewed: 25 Jun 2026

Web

claytomesh · 2023

Ludograph rating

D

Caution

36 /100

06010030BenefitLow riskB 22 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

22

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.30
B2Social-emotional
0.00
B3Motor
0.35

Project Wave, a basic survival shooter, offers moderate opportunities for developing cognitive skills such as problem-solving, spatial awareness, and strategic thinking as players navigate challenges to survive. It also provides a good workout for hand-eye coordination and reaction time, essential motor skills for a shooter game.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This early beta survival shooter presents very low risks across compulsion-loop design, monetization, and social interaction, primarily due to the absence of microtransactions, loot boxes, subscriptions, and stranger chat. The main risk factor is a moderate level of violence inherent to the shooter genre, with a mild element of fear or tension typical of survival games.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Project Wave (claytomesh) safe for kids?

Ludograph gives Project Wave (claytomesh) a rating of 36/100, recommended for ages 13 and up. There are notable risks worth knowing before letting kids play.

What age is Project Wave (claytomesh) appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Project Wave (claytomesh), based on benefits, risks, and content review.

How long should kids play Project Wave (claytomesh)?

Our session recommendation for Project Wave (claytomesh) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Project Wave (claytomesh)?

This early beta survival shooter presents very low risks across compulsion-loop design, monetization, and social interaction, primarily due to the absence of microtransactions, loot boxes, subscriptions, and stranger chat. The main risk factor is a moderate level of violence inherent to the shooter genre, with a mild element of fear or tension typical of survival games.