LumiKin
QUAKE II Mission Pack: The Reckoning

Review · Action · PC

QUAKE II Mission Pack: The Reckoning

By the LumiKin editors

Reviewed: 23 May 2026

PC

id Software · 1998

LumiScore

46/100

Caution

Growth (BDS)

30

Risk (RIS)

0

Daily limit

120min

Age guidance

17+

Developmental benefits

B1Cognitive
0.34
B2Social-emotional
0.00
B3Motor
0.65

Quake II Mission Pack: The Reckoning offers intense action gameplay that can enhance hand-eye coordination, reaction time, and spatial awareness. Players engage in problem-solving through navigating complex environments and tactical combat. The game provides a challenging experience that encourages learning and adapting to new situations.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game contains frequent intense violence with blood and gore, and features frightening creatures and environments. These elements may be disturbing for some players. The focus on combat and lack of social interaction offers limited social-emotional development opportunities. While there are no monetization or social risks, the intense content should be considered.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~1 hReviewedMay 2026How scores are calculated →

Parents ask…

Is QUAKE II Mission Pack: The Reckoning safe for kids?

LumiKin gives QUAKE II Mission Pack: The Reckoning a LumiScore of 46/100, recommended for ages 17 and up. There are notable risks worth knowing before letting kids play.

What age is QUAKE II Mission Pack: The Reckoning appropriate for?

LumiKin's rubric recommends a minimum age of 17+ for QUAKE II Mission Pack: The Reckoning (M), based on benefits, risks, and content review.

How long should kids play QUAKE II Mission Pack: The Reckoning?

LumiKin's recommended play time for QUAKE II Mission Pack: The Reckoning is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of QUAKE II Mission Pack: The Reckoning?

The game contains frequent intense violence with blood and gore, and features frightening creatures and environments. These elements may be disturbing for some players. The focus on combat and lack of social interaction offers limited social-emotional development opportunities. While there are no monetization or social risks, the intense content should be considered.