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Rampage Knights

Review · Action · PC · Nintendo Switch · macOS

Rampage Knights

Reviewed: 01 May 2026

PC · Nintendo Switch · macOS

Rake in Grass · 2015

Ludograph rating

B

Good

62 /100

Rampage Knights is a rogue-like dungeon crawler that develops problem-solving and strategic thinking, with cartoonish violence against goblins and skeletons.

06010030BenefitLow riskB 45 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

45

Risk (RIS)

2

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.33
B3Motor
0.45

Rampage Knights offers significant cognitive benefits through its rogue-like dungeon crawling, requiring players to adapt strategies, solve problems, and make critical decisions with randomized items and spells. Cooperative play fosters teamwork and communication skills. The frenetic action also enhances hand-eye coordination and reaction time.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risk in Rampage Knights is the cartoonish violence inherent in a beat 'em up game featuring goblins and skeletons. There are minimal compulsion-loop design mechanics, no monetization pressures, and no social risks due to its co-op nature with friends and lack of stranger chat.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Rampage Knights safe for kids?

Ludograph gives Rampage Knights a rating of 62/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Rampage Knights appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Rampage Knights, based on benefits, risks, and content review.

How long should kids play Rampage Knights?

Our session recommendation for Rampage Knights is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Rampage Knights?

The primary risk in Rampage Knights is the cartoonish violence inherent in a beat 'em up game featuring goblins and skeletons. There are minimal compulsion-loop design mechanics, no monetization pressures, and no social risks due to its co-op nature with friends and lack of stranger chat.