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Rise of the Tomb Raider

Review · Action · Xbox One · PC · macOS

Rise of the Tomb Raider

Reviewed: 29 Apr 2026

Xbox One · PC · macOS · PlayStation 4

Crystal Dynamics · 2015

Ludograph rating

A

Recommended

68 /100

Rise of the Tomb Raider is an action-adventure that builds problem solving and strategic thinking through exploration and combat, but features frequent intense violence.

06010030BenefitLow riskB 51 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

0

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.10
B3Motor
0.65

Rise of the Tomb Raider offers significant cognitive benefits through its emphasis on problem-solving, strategic combat, and environmental exploration. Players will engage in critical thinking to uncover mysteries and adapt to various challenges. The game also provides strong motor skill development, particularly in hand-eye coordination and reaction time, essential for its dynamic combat and platforming.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Rise of the Tomb Raider stem from its content, which includes frequent and intense violence due with firearms and stealth kills. There are also elements of fear and horror, particularly in certain DLCs and narrative segments involving mythical creatures. The game has minimal social or monetization risks due to its single-player nature and lack of microtransactions or manipulative engagement mechanics.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Rise of the Tomb Raider safe for kids?

Ludograph gives Rise of the Tomb Raider a rating of 68/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is Rise of the Tomb Raider appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Rise of the Tomb Raider, based on benefits, risks, and content review.

How long should kids play Rise of the Tomb Raider?

We don't publish a daily session budget for Rise of the Tomb Raider: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Rise of the Tomb Raider?

The primary risks in Rise of the Tomb Raider stem from its content, which includes frequent and intense violence due with firearms and stealth kills. There are also elements of fear and horror, particularly in certain DLCs and narrative segments involving mythical creatures. The game has minimal social or monetization risks due to its single-player nature and lack of microtransactions or manipulat