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Sam & Max Season Two: Beyond Time and Space

Review · Action · Wii · PC · Xbox 360

Sam & Max Season Two: Beyond Time and Space

Reviewed: 17 May 2026

Wii · PC · Xbox 360 · iOS · PlayStation 3

Telltale Games · 2007

Ludograph rating

A

Recommended

68 /100

06010030BenefitLow riskB 51 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.78
B2Social-emotional
0.20
B3Motor
0.30

Sam & Max Season Two offers a rich narrative experience that significantly enhances cognitive skills. Players will engage in complex problem-solving, critical thinking, and strategic planning as they navigate intricate puzzles and unravel a season-long mystery. The game's witty dialogue and story-driven nature also foster strong reading comprehension and language skills.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. There are no manipulative design mechanics, monetization pressures, or social risks. Content risks are low, featuring only mild cartoon violence and occasional sarcastic language appropriate for the game's tone.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Sam & Max Season Two: Beyond Time and Space safe for kids?

Ludograph gives Sam & Max Season Two: Beyond Time and Space a rating of 68/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Sam & Max Season Two: Beyond Time and Space appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Sam & Max Season Two: Beyond Time and Space, based on benefits, risks, and content review.

How long should kids play Sam & Max Season Two: Beyond Time and Space?

Our session recommendation for Sam & Max Season Two: Beyond Time and Space is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Sam & Max Season Two: Beyond Time and Space?

This game presents minimal risks. There are no manipulative design mechanics, monetization pressures, or social risks. Content risks are low, featuring only mild cartoon violence and occasional sarcastic language appropriate for the game's tone.