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Save The Ocean (ThatNerdPunk)

Review · Educational · PC

Save The Ocean (ThatNerdPunk)

Reviewed: 01 Jun 2026

PC

ThatNerdPunk · 2022

Ludograph rating

B

Good

62 /100

06010030BenefitLow riskB 45 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

45

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.20
B3Motor
0.35

Save The Ocean is an educational game that promotes strong cognitive skills such as problem-solving, strategic thinking, and critical thinking as players work to clean up marine environments. It directly fosters learning transfer by educating players about environmental issues and ethical reasoning regarding conservation, encouraging empathy for the natural world.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. It lacks manipulative compulsion-loop mechanics, monetization pressures, and social interaction features that could expose players to social risks. Content risks are also very low, focusing on a positive environmental theme.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Save The Ocean (ThatNerdPunk) safe for kids?

Ludograph gives Save The Ocean (ThatNerdPunk) a rating of 62/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Save The Ocean (ThatNerdPunk)?

Our session recommendation for Save The Ocean (ThatNerdPunk) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Save The Ocean (ThatNerdPunk)?

This game presents minimal risks. It lacks manipulative compulsion-loop mechanics, monetization pressures, and social interaction features that could expose players to social risks. Content risks are also very low, focusing on a positive environmental theme.