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SOMA

Review · Action · PlayStation 4 · Xbox One · PC

SOMA

Reviewed: 05 May 2026

PlayStation 4 · Xbox One · PC · macOS · Linux

Frictional Games · 2015

Ludograph rating

C

Mixed

56 /100

SOMA is an immersive adventure game that fosters problem solving and spatial awareness while exploring deep philosophical questions, but contains intense horror and strong language.

06010030BenefitLow riskB 42 · R 16
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

16

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.17
B3Motor
0.25

SOMA offers a deeply immersive and thought-provoking narrative experience that challenges players to consider complex philosophical questions about consciousness, identity, and humanity. The game excels in fostering critical thinking and reading comprehension through its extensive lore and environmental storytelling. Players will engage in problem-solving and strategic thinking as they navigate the treacherous underwater facility and avoid threats. The game's atmosphere and moral choices can lead to emotional engagement and introspection.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

SOMA's primary risks stem from its intense horror elements, including high levels of fear and psychological distress, and strong language. The game features scenes of violence and disturbing imagery, though it lacks direct combat. While there are no monetization pressures or compulsion-loop design mechanics, the dark and unsettling themes, combined with a sense of isolation, could be emotionally taxing for some players. The narrative also includes themes that can impact a player's sense of self-worth and identity due to its focus on consciousness transfer.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
1.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is SOMA safe for kids?

Ludograph gives SOMA a rating of 56/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is SOMA appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for SOMA, based on benefits, risks, and content review.

How long should kids play SOMA?

We don't publish a daily session budget for SOMA: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of SOMA?

SOMA's primary risks stem from its intense horror elements, including high levels of fear and psychological distress, and strong language. The game features scenes of violence and disturbing imagery, though it lacks direct combat. While there are no monetization pressures or compulsion-loop design mechanics, the dark and unsettling themes, combined with a sense of isolation, could be emotionally t