
Soul (GameCoder Academy)
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Growth
30/100
Growth Value
- Problem Solving
- Spatial Awareness
- Hand-Eye Coordination
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Play the first level together with your child and talk about the 'garden of memories' theme — ask them what memories they would put in their own garden.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
The game is a solo platformer with no apparent named characters engaging in dialogue, making the Bechdel test not applicable.
Parent Pro-Tip
Connecting the game's metaphor to your child's real experiences deepens emotional reflection, builds narrative comprehension, and turns a solo gaming session into a meaningful bonding conversation.
What your child develops
Soul is a student-developed PC platformer in which players navigate a garden of memories, battling enemies and culminating in a climactic boss fight. The game provides moderate cognitive exercise through platforming problem-solving, spatial navigation, and hand-eye coordination demands typical of the genre. Reaction time and fine motor skills are engaged through combat and movement mechanics. The thematic journey — escaping through memories to reach the sky — offers a mild emotional arc that can prompt light reflection on perseverance and emotional regulation. The diverse credit roll, including several female contributors and a team with apparent Latin American heritage, reflects a genuine grassroots development culture worth celebrating.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Find your way out trhough the garden of memories fighting furious enemies. Defeat the last and biggest bogey and reach the sky, forever.